Cheap interactive water
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3
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287
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November 10, 2024
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Unlit water shader with foam
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19
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12638
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August 21, 2024
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Is It Possible to Have a Camera Partially Submerged in Water?
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4
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110
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July 28, 2024
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Water & Water2 issue when upgrading library
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9
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1762
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July 6, 2024
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Using Camera.setViewOffset with Reflector stretches the reflected texture
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0
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133
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April 5, 2024
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Water2, why no flow/waves?
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3
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457
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January 25, 2024
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[Solved] Water2 has an opposing horizontal offsets in each eye in VR. Shader issue or browser projectionMatrix issue possibly?
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8
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830
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September 24, 2023
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low-Poly Water Surface Effect for Compatibility with R155
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4
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994
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August 8, 2023
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Issues using Water with Unreal Bloom Pass
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2
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544
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May 12, 2023
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The refraction of water2 is not correct. Who can help me?
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4
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420
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May 10, 2023
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Use water JS appears black at some angles
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2
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1005
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May 11, 2022
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Change the camera.up to (0, 0, 1), the examples webgl_shaders_ocean not work rightly
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0
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412
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December 29, 2022
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Example of using a fragment shader from ShaderToy in Three.js
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12
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3828
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November 9, 2022
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Water2 shader glitching on older android (samsung s20)
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4
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552
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October 14, 2022
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Water shader jaggering / glitching
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0
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896
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October 5, 2022
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Water.js, low FPS with object
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3
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835
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September 6, 2022
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How to increase the reflectiveness of water.js
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2
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495
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June 27, 2022
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Question about Water.js and fog
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4
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622
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June 27, 2022
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Water Object texture not locking to object
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5
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554
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June 9, 2022
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Low-poly ocean/water
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9
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4459
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May 29, 2022
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Incorrect reflection using waterjs
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10
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991
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May 16, 2022
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How to make Low-Poly Water?
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0
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1080
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May 5, 2022
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Toon water shader with depth based fog and intersection foam
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1
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2929
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March 15, 2022
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[Solved] WebXR + Reflection => strange camera matrix
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12
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1779
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December 7, 2021
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The refraction effect of Water2 is not ideal enough
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2
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629
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August 12, 2021
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:netherlands: Netherlands windmill scene
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4
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1335
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August 4, 2021
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I want to use THREE.Water vertically
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2
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1577
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July 4, 2021
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Unwanted lensflare reflection in ocean shader
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1
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543
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May 4, 2021
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Water2 breaks performance on mobile
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4
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1304
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March 26, 2021
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Water2 alpha issue
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3
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888
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March 15, 2021
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