|
About the Resources category
|
|
1
|
2019
|
March 14, 2017
|
|
Three.js Tunnel Effect: Buffer Data + Quaternions
|
|
1
|
38
|
March 1, 2026
|
|
SpacetimeDB ThreeJS Support and FREE TIER!
|
|
4
|
4755
|
March 1, 2026
|
|
Terrain Map Generator GPUCPU
|
|
3
|
228
|
March 1, 2026
|
|
Quake BSP map loader
|
|
2
|
2392
|
March 1, 2026
|
|
Trueform 0.7: WASM NDArrays with vectorized geometric queries. From collisions, to mesh booleans
|
|
0
|
52
|
February 28, 2026
|
|
Open World Racing Setup with Three.js and Cannon.js
|
|
0
|
74
|
February 28, 2026
|
|
Learning Compute shaders in tsl
|
|
13
|
138
|
February 26, 2026
|
|
Three-gpu-pathtracer: A modular shader-based path tracing extension for three.js
|
|
50
|
14814
|
February 26, 2026
|
|
TSL Shaders: Improving ergonomics using wgsl "tag template literal" functions
|
|
4
|
68
|
February 25, 2026
|
|
Create the Earth with TSL
|
|
0
|
48
|
February 14, 2026
|
|
Closed-Chain-Ik: An IK solver for parallel kinematic systems
|
|
0
|
79
|
February 14, 2026
|
|
ThreeVolumetricFire: A library for spline-deformable volumetric fire
|
|
1
|
211
|
February 5, 2026
|
|
URDF & Xacro Loader: Libraries for parsing and rendering robot kinematic model formats
|
|
0
|
80
|
February 3, 2026
|
|
Three.js Virtual Experience Engine for Architects and Level Designers
|
|
5
|
333
|
February 2, 2026
|
|
Three-mesh-bvh: A plugin for fast geometry raycasting and spatial queries!
|
|
77
|
26098
|
February 2, 2026
|
|
100K Procedural Rocks, Brutally Optimized
|
|
1
|
170
|
February 2, 2026
|
|
Three.ez/InstancedMesh2 - Enhanced InstancedMesh with frustum culling, fast raycasting (BVH), sorting, visibility management, LOD, skinning and more
|
|
12
|
2109
|
February 2, 2026
|
|
Proposal: Post-instanceMatrix vertex transformation hook for InstancedMesh / BatchMesh
|
|
8
|
229
|
January 27, 2026
|
|
A generative flow-field visualization
|
|
15
|
305
|
January 25, 2026
|
|
Stars Animation with Three.js and TSL
|
|
2
|
113
|
January 25, 2026
|
|
SSGI - Screen-Space global illumination
|
|
1
|
2254
|
January 23, 2026
|
|
Wireframe of quads
|
|
22
|
5901
|
January 18, 2026
|
|
Tutorial on using THREE.js with physics library CANNON.js to create a car racing game
|
|
7
|
4240
|
January 17, 2026
|
|
Why I Love WebGPU With Three.js
|
|
0
|
131
|
January 15, 2026
|
|
GLTF WebGPU Viewer - online testing
|
|
2
|
557
|
January 13, 2026
|
|
New Year Collaboration: Join Crateria City Development
|
|
2
|
213
|
January 3, 2026
|
|
Isolines of constant width [TSL]
|
|
11
|
236
|
January 1, 2026
|
|
Collection of examples from discourse.threejs.org
|
|
57
|
73504
|
January 1, 2026
|
|
Three-good-godrays: screen-space godrays for Three.JS
|
|
10
|
5008
|
January 1, 2026
|