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! [Hiring] Creative Developer (Three.js / WebGL)-Interactive Ads
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1
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20
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March 19, 2026
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Using a mask to create custom hexagon terrain tiles
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16
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138
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March 19, 2026
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BREP.io A topology aware modeling environment for CAD
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5
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86
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March 19, 2026
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How to add a highlighted edge effect to a single target of an instantiated mesh model?
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1
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21
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March 19, 2026
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[R3F] @react-three/drei Html distanceFactor scaling breaks during camera transitions
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0
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11
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March 19, 2026
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[Freelance] Sr Developer for 3D Space Application
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3
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69
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March 19, 2026
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Noisy strokes material
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0
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28
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March 19, 2026
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3D-model is cut with a section
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0
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26
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March 18, 2026
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How can I achieve X.AI smoke effect?
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2
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384
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March 18, 2026
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Soft body physics in 3D on three.js.
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8
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947
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March 18, 2026
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Space Person, Multiple Planets Clouds, Biomes, Flying and walking
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3
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130
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March 18, 2026
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"Smooth" clear color transition
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3
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40
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March 17, 2026
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Post processing noisy mask transition
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0
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38
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March 17, 2026
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Nuclear explosion!
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17
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3269
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March 17, 2026
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Devoi Questions Journey Game: For Kids Learning Platform
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0
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26
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March 17, 2026
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Iridescent PBR car with dual HDRI theme switching, bloom postprocessing and GSAP UI
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0
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28
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March 17, 2026
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Ready Player Me, Avatar Creator
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17
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5802
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March 16, 2026
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Support for EXT_texture_norm16
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3
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45
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March 16, 2026
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Special Stage - Procedural Lo-fi Futuristic Roguelike Rally Racing
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10
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1565
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March 16, 2026
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Art for Everyone: type a word, get a strange little relic
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2
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101
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March 15, 2026
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Three.js powered browser game where you fist your friends
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0
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72
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March 15, 2026
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Created an immersive marketplace from earth 2047 - pixelvault
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0
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45
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March 15, 2026
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404 experimental page
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0
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40
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March 15, 2026
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Subtle Soft Shadows - My Portfolio
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0
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67
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March 14, 2026
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Sound and lyrics on the screen
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0
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41
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March 14, 2026
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Astral3D - Fast and efficient scene editor
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0
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80
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March 14, 2026
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MoMo's Shader Lab - Your platform to learn, create and play with TSL Shaders
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0
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63
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March 14, 2026
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New Job Opportunity [Three.js / WebGPU]: 3D Foundation Engineer (Contract - Remote)
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5
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217
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March 13, 2026
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TSL considered harmful
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46
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1337
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March 13, 2026
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Implementing a physics-based AI. I'll finish it someday
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3
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109
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March 13, 2026
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