Garden Room Planner

Here’s a project I’ve been working on. Its purpose is to let users to design garden rooms. Garden rooms/offices are quite popular in the United Kingdom.

http://gardenroomplanner.com/editor

Any feedback or suggestions appreciated :slight_smile:

16 Likes

Awesome project! :love_you_gesture:

Keep on being amazed at how skilled the folks that frequent this board are: constantly in awe!

4 Likes

Very nice! I would love one of these for an office.

2 Likes

This is really great! I love how you’re resizing the geometry with a simple click-drag. Although for some reason, when I try to add an awning-style window, the ceiling disappears!

The roof & walls are supposed to hide depending on the type of object you are interacting with. There is a “view” button to show and hide these manually.

Thanks, this is useful feedback. I guess it might seem confusing to users. I will need to thing a little bit more about the controls :slight_smile:

Excellent work!

Looks great! :blush:

I have found a few issues I think, but I assume you are still working on this:

  • There are text fields to input the sizes, but I can’t input a number in them.
  • Moving objects around on the walls seems to cause issues when there are multiple on the same height. The windows could not be moved around sometimes, until I moved them down.
  • It might be a good idea to let people know before removing a door on the side, when you make it too small they just dissappear, maybe you can prompt them or at least let them know it will be removed.

I also have a few more technical questions, but along with that I would like to request if I can read through the source code, it seems like a great learning opportunity. (Of course you don’t have to, but I have nothing to lose by asking). If its not allowed I would love to ask some questions, sine I need to create a similar concept for a different product.

Thanks for your feedback. It’s useful.
I’m using the engine in several commercial projects and I’m not able to open source it at this time :frowning:

Same applies for me, I won’t hold that against you.

I actually have one question that bothers me that I can’t figure out how you did it.

  • How did you manage to get the objects in the walls to fit in them? Are you generating the buffergeometry around them?
  • How did you get drag and drop to work so smoothly between your HTML and the threejs? I’ve been stuck on that for a good while now…

Again, no obligation to answer, but if you could give some pointers into how that works I would be very grateful!

And a bit more feedback I found:

  • your height slider in the 3D space is very hard to find. You could probably use the same slider you use on the ground for a better effect.
  • Maybe your view button on the left should toggle between the different ones and show a representation in the UI.