Here’s a project I’ve been working on. Its purpose is to let users design garden rooms. Garden rooms/offices are quite popular in the United Kingdom.
Any feedback or suggestions appreciated
Here’s a project I’ve been working on. Its purpose is to let users design garden rooms. Garden rooms/offices are quite popular in the United Kingdom.
Any feedback or suggestions appreciated
Awesome project!
Keep on being amazed at how skilled the folks that frequent this board are: constantly in awe!
Very nice! I would love one of these for an office.
This is really great! I love how you’re resizing the geometry with a simple click-drag. Although for some reason, when I try to add an awning-style window, the ceiling disappears!
The roof & walls are supposed to hide depending on the type of object you are interacting with. There is a “view” button to show and hide these manually.
Thanks, this is useful feedback. I guess it might seem confusing to users. I will need to thing a little bit more about the controls
Excellent work!
Looks great!
I have found a few issues I think, but I assume you are still working on this:
I also have a few more technical questions, but along with that I would like to request if I can read through the source code, it seems like a great learning opportunity. (Of course you don’t have to, but I have nothing to lose by asking). If its not allowed I would love to ask some questions, sine I need to create a similar concept for a different product.
Thanks for your feedback. It’s useful.
I’m using the engine in several commercial projects and I’m not able to open source it at this time
Same applies for me, I won’t hold that against you.
I actually have one question that bothers me that I can’t figure out how you did it.
Again, no obligation to answer, but if you could give some pointers into how that works I would be very grateful!
And a bit more feedback I found:
Hi,
Many congratulations on your work it’s wonderful.
I am trying to make a room and add some furniture inside same as any other home design app. But not able to figure out how the look inside technique works. Like in your first two walls become transparent and the other two are the same as the original and will change on camera movement (same as you did). If you could suggest something or give a few tips then it’s very helpful for me. Thanks in advance
Hello @azijul, the principal is quite simple, each wall is a separate mesh and as the view rotates I set the two walls closest to the camera to transparent.
Beautiful!
This is really great! Well done
Actually, every wall is having studs as well, so when I try to increase the dimension like changing room dimension from user action control it stretched the studs as well. So I am using an outer cube and a slightly small inner cube (the inner cube is subtracted to create a room). In this case even depthWidth also not working.
here material of the cube is set as transparent to view inside studs.
I don’t know if it is the right approach or not.
Now, how to deal with it, all suggestions and ideas are welcome.
On first site I was wonder if this was a group effort and if not how long have you been working on this?
Its very informative and I can see how a customer would get enough information (from designing their garden room) to make a selection/purchase.
It’s all done by me. The engine is used in several projects. The project has gone on and off for years. It could be probably developed from scratch in about 2-3 months if the developer knew what the final result should be at the beginning
Hello @azijul. I would say in general you will need to do much more work by hand to get the result you need. From what I understand you are trying to create the final geometry by subtracting. The general direction I recommend is that you create all elements individually. For example you add each vertical stud one by one, they you add the top and bottom timbers (i.e. each of these will be a separate cube). This way you will get a more granular control over the elements are will be able to transparency to the closest ones.
Really awesome!!! @Immugio