I want to map a live video stream onto a plane in three.js. Is there a simple way to do this?
So far I’ve only seen HLS-based approaches, which require serving video from your own VPS server.
HLS isn’t optimal because it seems to break on every iOS update, so was wondering if there’s another method I’m missing?
Mapping a Twitch or Youtube stream would be great, they have robust servers and setting up your own comes with a lot of complications.
I don’t think I can do the CSS3 texture approach because the app I’m building is open world, so the screen needs to be occluded by other objects.