Editor should handle compressed textures better

In Material panel ;

Editor should allow to load .ktx2 textures the same way it does with ‘traditional’ formats.

This would give the user the ability to visually check the quality of the compression and switching the file.

Also in case of external file texture, the editor should display the file name in a small label beside the thumbnail. very convenient.

This would be a great feature.

A fix for your bug report (Editor can't import glTF with .ktx2 textures · Issue #28202 · mrdoob/three.js · GitHub) has already been merged. I believe that will be published with the next release at the end of this month.

1 Like

The fix is online since yesterday, version 164.

Thank you very reactive.