Feature idea: world scale, or unit scale
|
|
2
|
63
|
March 14, 2023
|
Three-gpu-pathtracer: A modular shader-based path tracing extension for three.js!
|
|
29
|
4987
|
March 5, 2023
|
Rendering material transmission over alphaMap
|
|
1
|
84
|
February 10, 2023
|
meshPhysicalMaterial render problem (with metalnessMap and roughnessMap)
|
|
5
|
132
|
November 30, 2022
|
Flame Shader and GLTF
|
|
0
|
185
|
September 20, 2022
|
Refracted objects are flickering
|
|
8
|
305
|
September 5, 2022
|
Help implementing a glass pane with colored sides
|
|
0
|
128
|
July 19, 2022
|
How to make PhysicalMaterial blur smooth?
|
|
6
|
806
|
July 6, 2022
|
Physical blur is incorrect when color is infinite
|
|
2
|
146
|
July 3, 2022
|
Energy conservation in RE_Direct_Physical
|
|
5
|
419
|
January 20, 2022
|
See trough another object in MeshPhysicMaterial
|
|
9
|
892
|
December 20, 2021
|
Blobmixer - interactive MeshPhysicalMaterial playground
|
|
0
|
929
|
February 26, 2021
|