Hello,
is it possible to render correctly (even with a hack, not a general solution) a material with transmission
that is occluding another material which has alphaMap
? In my use case I know for sure that the material with alphaMap
will always be behind the one with transmission
. I’m currently setting depthWrite = false
to both materials and a lower renderOrder
to the object that is behind, but the result is not correct.
Thanks!