Need water for a game but didn’t want to use the full blown GPGPU simulator. Here is my idea:
Source and explanation: GitHub - mqnc/cheapwater: cheap interactive water using three.js
Demo: Cheap Interactive Water Demo
Need water for a game but didn’t want to use the full blown GPGPU simulator. Here is my idea:
Source and explanation: GitHub - mqnc/cheapwater: cheap interactive water using three.js
Demo: Cheap Interactive Water Demo
Nice effect.
Here is another cheap water (computationally it is not optimal, but at least it is cognitively cheap):
I like this test!
thats reflection only i think he wants interactive water