How would one increase the reflectiveness of the objects on the surface of water.js ?
If you are using this example:
https://threejs.org/examples/webgl_water.html
then add reflectivity:0.5
water = new Water( waterGeometry, {
color: params.color,
scale: params.scale,
flowDirection: new THREE.Vector2( params.flowX, params.flowY ),
textureWidth: 1024,
textureHeight: 1024,
reflectivity:0.5
} );
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The reflectivity is not configurable in examples/jsm/objects/Water.js
. It is though in context of the more advanced examples/jsm/objects/Water2.js
like highlighted by @Chaser_Code.
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