Using a shader as procedural normal map
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2
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68
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May 20, 2022
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Decompose a GLSL mat4 to original RTS values within vertex shader to calculate a View UV Offset?
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0
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90
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April 1, 2022
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How to apply brushed metal (anisotropy) on MeshStandardMaterial?
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4
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366
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March 25, 2022
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Toon water shader with depth based fog and intersection foam
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1
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161
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March 15, 2022
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Imitation of a monitor with large pixels
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1
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128
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April 8, 2022
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Custom Shader TypeError: undefined is not an object (evaluating 'this.uniforms[this.textureID]')
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0
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110
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March 1, 2022
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Math Problem using Shaders and GLSL
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3
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141
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February 25, 2022
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R118.1 to r127 shader problem
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2
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228
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January 29, 2022
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How to make point always look at sphere zero point
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5
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264
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January 4, 2022
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Cannot replicate MeshPhongMaterial's new displacementMap-based self shadowing using custom ShaderMaterial (with ShaderLib.phong)
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6
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298
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November 29, 2021
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Draw a horizontal line around object on Mouse Hover
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6
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299
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November 15, 2021
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Fwa website sphere effect
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9
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404
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November 9, 2021
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