WebGPU and CompressedArrayTexture
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1
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42
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February 26, 2025
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How do that use uniform and mx_noise_float?
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0
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17
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February 24, 2025
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TLS: equals between u32, f32 or i32
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9
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47
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February 20, 2025
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Why WebGPURenderer performance significantly lower than WebGLRenderer?
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9
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186
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February 19, 2025
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How to declare/use an array of varyings in TSL?
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14
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134
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February 18, 2025
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TSL: How to update elements in array
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2
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23
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February 18, 2025
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In vue3 use three.js tsl report Uncaught TypeError: Cannot read properties of null (reading 'assign')
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0
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16
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February 17, 2025
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Three.js: Introduction to WebGPU and TSL
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1
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97
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February 16, 2025
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Health Card Portal [TSL]
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2
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115
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February 14, 2025
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Seasons [TSL, Sprite + PointsNodeMaterial]
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3
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85
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February 12, 2025
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Integrating TypeGPU with Three.js: A Proof-of-Concept for Shared TSL Resources
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0
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38
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February 11, 2025
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`DataTexture` results differ from WebGPU and WebGL from 0.171.0 onwards
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3
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60
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February 9, 2025
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Color differences in TSL for an alpha material
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1
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21
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February 6, 2025
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Passing array to TSL function
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10
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91
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January 24, 2025
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InstancedMesh TSL
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1
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53
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January 17, 2025
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GPU storage to CPU array
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2
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57
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January 4, 2025
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Get to grips with ThreeJS Shading Language (TSL)
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1
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629
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December 24, 2024
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Is this a TSL bug?
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2
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60
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December 22, 2024
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How to exit early from a TSL node?
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4
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91
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December 18, 2024
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Baking Animation
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1
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45
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December 16, 2024
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Setting a colorContribution attribute to a light, to select a only shadow render
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0
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35
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December 12, 2024
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What is the purpose of setLayout when defining TSL custom functions?
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2
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138
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December 8, 2024
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Rotating a TSL vector by camera world rotation -- is there a more efficient way than this?
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0
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46
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December 3, 2024
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How to read displacement map texture in compute shaders?
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1
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69
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December 3, 2024
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Need help writing a "true skybox" TSL shader node
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6
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149
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December 2, 2024
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TSL update uniform
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2
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78
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November 28, 2024
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Read cubeTexture in TSL
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4
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46
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November 27, 2024
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Cider Rocks! #2
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0
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111
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November 21, 2024
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TSL: Create compute function with arguments
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1
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74
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November 20, 2024
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Broken self-shadows for NodeMaterial
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6
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72
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November 19, 2024
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