Passing array to TSL function
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10
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60
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January 24, 2025
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InstancedMesh TSL
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1
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43
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January 17, 2025
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GPU storage to CPU array
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2
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45
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January 4, 2025
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Get to grips with ThreeJS Shading Language (TSL)
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1
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309
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December 24, 2024
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Is this a TSL bug?
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2
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58
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December 22, 2024
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How to exit early from a TSL node?
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4
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80
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December 18, 2024
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Baking Animation
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1
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43
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December 16, 2024
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Setting a colorContribution attribute to a light, to select a only shadow render
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0
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31
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December 12, 2024
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What is the purpose of setLayout when defining TSL custom functions?
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2
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99
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December 8, 2024
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Rotating a TSL vector by camera world rotation -- is there a more efficient way than this?
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0
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37
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December 3, 2024
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How to read displacement map texture in compute shaders?
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1
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57
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December 3, 2024
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Need help writing a "true skybox" TSL shader node
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6
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123
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December 2, 2024
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TSL update uniform
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2
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52
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November 28, 2024
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Read cubeTexture in TSL
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4
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42
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November 27, 2024
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Cider Rocks! #2
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0
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107
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November 21, 2024
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TSL: Create compute function with arguments
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1
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64
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November 20, 2024
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Broken self-shadows for NodeMaterial
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6
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67
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November 19, 2024
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TSL color mismatched
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13
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129
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November 14, 2024
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How to use StorageBufferAttribute as a input to wgslFn?
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2
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63
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November 11, 2024
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Brighter / Saturated colors loaded from texture
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1
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42
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November 11, 2024
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Is it possible to mix materials/lighting-models with TSL and nodes?
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2
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68
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November 7, 2024
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Seams / Artifacts between texture tiles when using Mipmaps
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11
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214
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November 5, 2024
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JS Beer - Halloween Edition
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0
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161
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October 30, 2024
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Utsubo 2024 WebGPU Experiment
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7
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3889
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October 18, 2024
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How to access an `uniformArray` element using a `Node` object?
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6
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72
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October 16, 2024
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Tsl - eloquence - negate
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2
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63
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October 6, 2024
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Selectively disable logarithmicDepthBuffer (WebGPU)
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0
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41
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September 13, 2024
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Three.js WebGPU: How can I remove the logarithmicDepthBuffer calculations from DepthTexture generation?
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0
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52
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September 8, 2024
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Crossfade two materials on a single mesh?
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13
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181
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September 6, 2024
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Why TSL (three.js shading language) is so interesting!
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6
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5503
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September 4, 2024
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