TSL Shader Graph Blueprint Editor Case

Based on another project, I have customized a TSL version of a shader graph editor that outputs TSL code to the console.

Currently, it is in an unfinished state.

Most of the basic nodes are supported, with about 5% of the functionality remaining to be completed, such as ScreenDepth, ScreenTexture, Transform, etc.

Subgraph functionality will be supported in the future.

Already supports subgraphs and custom function nodes

Caustics demo