I’m aware of StorageBufferAttribute
andStorageInstancedBufferAttribute
, but couldn’t find any equivalent to InterleavedBuffer
,InstancedInterleavedBuffer
or InterleavedBufferAttribute
.
I assume you’re trying to write into the interleaved buffer attribute with TSL, not just to read from the buffer with a TSL-based shader? It doesn’t look like TSL-based writes to interleaved buffers are supported today, as far as I can tell.
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Exactly, read/write operations on both CPU and GPU. But it’s not a big deal, I’ll stick with individual attributes form the moment, TSL is already amazing as is, it’s doing all the heavy lifting for me.
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