I’m getting a flipped texture when rendering to a render target using the WebGPU version of Three.js, even with flipY disabled
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2
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34
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April 13, 2025
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Dynamic textures (WebGLRenderTarget) stops updating when switching to VR
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3
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36
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March 10, 2025
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Health Card Portal [TSL]
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2
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134
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February 14, 2025
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Postprocessing SSR with renderTarget (R3F)
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2
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79
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January 20, 2025
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How to get multiple render target pixel value by readRenderTargetPixels
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0
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31
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January 2, 2025
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How do you get multiple outputs from a fragment shader in a Shader Material?
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4
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130
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December 14, 2024
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Click on mesh trough rendered
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7
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45
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December 12, 2024
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How to share meshs between renderTarges
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3
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43
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December 11, 2024
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Portal clipping shader in VR
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3
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1291
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November 21, 2024
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glDrawElements: Source and destination textures of the draw are the same?
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5
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2525
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October 8, 2024
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Advanced, multi Pass renderTarget mix shader with unexpected opacity
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5
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47
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October 8, 2024
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Depth Texture position height
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0
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18
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September 11, 2024
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Saving out high-resolution screenshot of scene with react-three/fiber
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1
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749
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August 19, 2024
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Copy RenderTarget result to texture
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3
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71
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July 16, 2024
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How to create RenderTarget transition using Shaders?
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5
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521
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June 24, 2024
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Feedback loop formed between Framebuffer and active Texture
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4
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1456
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August 1, 2023
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Error in creating multi render target textures using WebGLRenderTarget
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2
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557
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June 5, 2024
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Why the scene don't update?
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2
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267
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June 4, 2024
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Why render target texture is wrong
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1
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860
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May 23, 2024
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Error from copyTextureToTexture (Overload resolution)
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5
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237
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May 23, 2024
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Clear WebGLMultipleRenderTargets textures with different colors
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1
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403
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February 24, 2023
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Coordinate Alignment of Render Target and/or Shader is off after canvas/renderer resize
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4
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138
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May 6, 2024
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Blue plasma [render target]
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2
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215
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May 4, 2024
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Color Space seems to be inconsistent with reflection after r152
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5
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510
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April 11, 2024
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ThreeJS - Reading pixel from renderTarget
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0
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260
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April 3, 2024
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RenderTexture gets distorted when resizing the window
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1
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338
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March 12, 2024
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Render to target with set clear alpha
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4
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427
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March 1, 2024
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Find vertices that are seen by orthographic camera
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2
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209
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January 29, 2024
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When I reuse WebGLRenderTarget as material it gets zeroed
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3
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186
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January 28, 2024
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Mesh vertex coloring based on viewcount from orthographic cameras
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0
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157
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January 24, 2024
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