Hello.
When I render to target I change model color to red. Model material is MeshPhongMaterial. I have one scene and one PerspectiveCamera.
Why render target texture is bad?
renderTarget = new THREE.WebGLRenderTarget(
200, 200
{
depthBuffer: false,
stencilBuffer: false,
}
);
renderer.setRenderTarget(renderTarget );
renderer.render(scene, camera);
Left up corner present canvas2d draw image from readRenderTargetPixels
Beside scene is plane with material set map from texture render target.
When I run render to render target I change uniform that control color of fragment.
My target goal is that render target must be clear red color without black and others pixels.