Hi all,
i try to get live texture from current scene render and i use :
const renderTargetParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat };
let renderTarget = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight, renderTargetParameters );
///// material to plane
let mat = new THREE.MeshBasicMaterial({
color: 0xffffff,
map:renderTarget.texture
});
function render()
{
renderer.setRenderTarget(renderTarget);
renderer.render( scene,camera );
}
and i have White screen with this warning
[.WebGL-00004E38002BBF00] GL_INVALID_OPERATION: Feedback loop formed between Framebuffer and active Texture.
how i can fix it
help plz