Hi guys,
is it somehow possible to clear the textures bound to WebGLMultipleRenderTargets separately? I want to clear texture[0] to (1,1,1,1) and texture[1] to (0,0,0,0) before rendering anything to them.
The only way I found to clear the textures is by clearing the target itself with renderer.setClearColor() and renderer.clear() but unfortunately this affects both textures.