Cleaning a WebGLRenderTarget

Hello, I’m making an application that implement a ping pong buffer technique.

I want that a certain moment, for example when I press a certain key, the first buffer (in the sketch, the textureA) is cleaned, and for cleaned I mean it becomes black, and it does not contain the image of the feather anymore. At this point the content of the buffer A should be copied in buffer B, and there should be only the feather visible, without the trails

What I’ve tried was to use textureA.dispose(), as explained in the doc https://threejs.org/docs/#api/renderers/WebGLRenderTarget, but this did not clear the texture, it simply dispatched a dispose event.
What is the simplest way to clear it? should I draw a black square in the textureA WebGLRenderTarget?

Would make sense, to pass a black texture to the webGLRenderTarget?