Hey there, I wonder if there is a way to disable the color buffer on a WebGLRenderTarget?
I would like to render scene A (depth only). Then I would like to render scene B but with depth information from scene A in order to be able to hide certain parts of scene B.
Later on, I will blur scene B to achieve a bloom effect.
Then, I would like to render scene A normally and put the blurred scene B over it.
Any help is greatly appreciated.