Blue plasma [render target]

Hi community!

Here is an approach of how to keep things in sync, sharing the same data source between them.
Variations of the same composition.

Blue plasma:


Blue plasma II:


PS Related to this forum topic: Adjusting position of vertices in the vertex shader based on the fragment color in the fragment shader


I like the blue satin sheet (or mosquito net)!

The demo is nice. I’ll have to look at the implementation, as I expect that you’ve made some things better that I would have done them.

BTW, my only concern is that it is not visually obvious that the plasma noise and the wrinkles of the plane are the same.

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I demand the beautiful music! :pensive:

You can’t get us hooked only to deprive us later! :sweat_smile:

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