Hi, anyone can help me for this problem?
If I change the camera up to (0,0,1), this examples three.js examples can not work rightly, even if i change some codes:
// comment this line
// water.rotation.x = - Math.PI / 2;
...
// add this line
skyUniforms[ 'up' ].value = new THREE.Vector3(0, 0, 1);
the result is not right, can anybody help me ?