I want to use THREE.Water vertically

I want to use THREE.Water vertically like wall.

I`m trying to do it using official ocean examples (three.js examples).
But when I use THREE.Water vertically, the wave is broken.
Why does this kind of thing happen? And how can I deal with it?

This is fiddle which is based on official ocean examples.

This is a limitation of all water shader implementation right now. The following GitHub issue tracks this:

I`ll adjust coordination system or water shader.