I want to use THREE.Water vertically

Hi.
I want to use THREE.Water vertically like wall.

I`m trying to do it using official ocean examples (three.js examples).
But when I use THREE.Water vertically, the wave is broken.
Why does this kind of thing happen? And how can I deal with it?

This is fiddle which is based on official ocean examples.
https://jsfiddle.net/grano/zj8thmLf/

This is a limitation of all water shader implementation right now. The following GitHub issue tracks this:

Thanks.
I`ll adjust coordination system or water shader.

Hello, how did you solve it?