I found a nice skybox online and it has its up vector set to (0., 1., 0.) just like what is usually done in ThreeJS if I understand correctly.
My problem is, in my scene, I decided the up vector to be (0., 0., 1.). Is there a quick and easy way of rotating the skybox to respect this?
I tried doing
scene.up.set(new THREE.Vector3(0., 0., 1.)) and
THREE.Object3D.DefaultUp.set(new THREE.Vector3(0., 0., 1.)) but it did not change the skybox orientation.
Thanks in advance!