There is any way to create a floor that is similar to a low poly ocean (maybe a little animation for the waves)? Can be achieved with #threejs ?
I searched a lot on the examples and I didn’t find a starting point.
below: At shadertoy there are predefined shader inputs which can be expanded above the code. The output fragColor is to be replaced for three.js shader by gl_FragColor. In the examples with code from shadertoy the necessary changes are marked by comments // added hofk or // changed hofk.
I’m sure it’s because the demo was made with r97, and for the ocean waves was used PlaneGeometry of THREE.Geometry type, that was deprecated since r125: THREE.Geometry will be removed from core with r125