this.waterColor = new Color(0xFF0000);
This seems to work OK (a little and give me a reddish color) while testing inside of WaterMesh.js in the webGPU version
However
this.waterColor = new Color(0x000000);
I want my water to be black, and this worked well in the non WebGPU Water.js version, but in the WebGP WaterMesh.js it doesn’t look black at all and still very bright. I’m using all of the same code which is basically the ocean demo, and the old version let me make the color black but doesn’t seem to work right in the WebGPU version.
Please help! Thank you kindly.