Hi there,
I am currently using the latest Three.js version (r174) with WebGPU, and previously I was working with version r171. In the latest version, I noticed that the dynamic lighting add/delete functionality has been fixed.
However, I’ve encountered an issue where I’ve lost my subsurface scattering shader while simulating a day-night cycle for my room using WebGPU.
My question is:
- Is the WebGL subsurface scattering shader compatible with WebGPU in the latest Three.js version (r174)?
- Or do I need to create a custom subsurface scattering shader specifically for WebGPU?
Any insights would be greatly appreciated!
Subsurface using WebGL:
Subsurface using WebGPU