|
Sacred Pearl [underwater warmness]
|
|
15
|
454
|
May 24, 2026
|
|
Alien Underwater World
|
|
3
|
233
|
March 6, 2026
|
|
Isolines of constant width [TSL]
|
|
11
|
379
|
January 1, 2026
|
|
Mix [attribute normals / flatShading]
|
|
0
|
93
|
October 7, 2025
|
|
Unreal. Fragrances
|
|
2
|
268
|
October 7, 2025
|
|
States of a box
|
|
3
|
146
|
September 26, 2025
|
|
Community Balloons
|
|
7
|
368
|
April 25, 2025
|
|
Golden Cider [SimplifyModifier]
|
|
3
|
282
|
March 8, 2025
|
|
2025 - Snowflake of shards
|
|
2
|
243
|
December 31, 2024
|
|
JS Beer - Halloween Edition
|
|
0
|
248
|
October 30, 2024
|
|
Metaflower [of glowing planes]
|
|
0
|
158
|
September 28, 2024
|
|
Background noise and hide edges
|
|
5
|
339
|
August 1, 2024
|
|
DEEP [dynamic heightmap, textured fog]
|
|
7
|
454
|
May 30, 2024
|
|
Communities [bloom, glitch, noise, modified pass]
|
|
1
|
313
|
May 16, 2024
|
|
Blue plasma [render target]
|
|
2
|
324
|
May 4, 2024
|
|
IsoNoise (Icosahedron + Perlin noise + Isolines + SelectiveBloom)
|
|
18
|
5975
|
February 18, 2024
|
|
Rendering artifacts
|
|
22
|
2579
|
February 2, 2024
|
|
Three.js Examples: WebGPU materialX/noise work with flat plane?
|
|
4
|
908
|
January 18, 2024
|
|
Detect cllick on a specific point of a shader material
|
|
1
|
408
|
October 4, 2023
|
|
How To Make Seamless Custom CubeMap?
|
|
6
|
1820
|
July 23, 2023
|
|
How to get continuous noise across a normalized cube within the shader?
|
|
9
|
2678
|
April 23, 2023
|
|
How to create random array from perlin noise
|
|
4
|
1153
|
December 14, 2022
|
|
Portal from noise
|
|
1
|
602
|
November 19, 2022
|
|
LightNoise (selective bloom + noise)
|
|
5
|
3708
|
October 17, 2022
|
|
Project MONOLITH
|
|
5
|
1177
|
September 6, 2022
|
|
SimplexNoise error
|
|
2
|
2168
|
August 31, 2022
|
|
Symmetry [sphere of prisms, modified pass]
|
|
2
|
771
|
June 21, 2022
|
|
DISTORT (Text, LineSegments, Texture)
|
|
0
|
1381
|
June 10, 2022
|
|
Dance with Flames
|
|
8
|
1035
|
June 8, 2022
|
|
Noisy Mountains
|
|
3
|
1437
|
April 13, 2022
|