|
Alien Underwater World
|
|
3
|
159
|
March 6, 2026
|
|
Isolines of constant width [TSL]
|
|
11
|
236
|
January 1, 2026
|
|
Mix [attribute normals / flatShading]
|
|
0
|
84
|
October 7, 2025
|
|
Unreal. Fragrances
|
|
2
|
189
|
October 7, 2025
|
|
States of a box
|
|
3
|
125
|
September 26, 2025
|
|
Community Balloons
|
|
7
|
287
|
April 25, 2025
|
|
Golden Cider [SimplifyModifier]
|
|
3
|
263
|
March 8, 2025
|
|
2025 - Snowflake of shards
|
|
2
|
232
|
December 31, 2024
|
|
JS Beer - Halloween Edition
|
|
0
|
229
|
October 30, 2024
|
|
Metaflower [of glowing planes]
|
|
0
|
131
|
September 28, 2024
|
|
Background noise and hide edges
|
|
5
|
296
|
August 1, 2024
|
|
DEEP [dynamic heightmap, textured fog]
|
|
7
|
409
|
May 30, 2024
|
|
Communities [bloom, glitch, noise, modified pass]
|
|
1
|
291
|
May 16, 2024
|
|
Blue plasma [render target]
|
|
2
|
294
|
May 4, 2024
|
|
IsoNoise (Icosahedron + Perlin noise + Isolines + SelectiveBloom)
|
|
18
|
5787
|
February 18, 2024
|
|
Rendering artifacts
|
|
22
|
2407
|
February 2, 2024
|
|
Three.js Examples: WebGPU materialX/noise work with flat plane?
|
|
4
|
833
|
January 18, 2024
|
|
Detect cllick on a specific point of a shader material
|
|
1
|
388
|
October 4, 2023
|
|
How To Make Seamless Custom CubeMap?
|
|
6
|
1674
|
July 23, 2023
|
|
How to get continuous noise across a normalized cube within the shader?
|
|
9
|
2570
|
April 23, 2023
|
|
How to create random array from perlin noise
|
|
4
|
1122
|
December 14, 2022
|
|
Portal from noise
|
|
1
|
594
|
November 19, 2022
|
|
LightNoise (selective bloom + noise)
|
|
5
|
3622
|
October 17, 2022
|
|
Project MONOLITH
|
|
5
|
1142
|
September 6, 2022
|
|
SimplexNoise error
|
|
2
|
2140
|
August 31, 2022
|
|
Symmetry [sphere of prisms, modified pass]
|
|
2
|
755
|
June 21, 2022
|
|
DISTORT (Text, LineSegments, Texture)
|
|
0
|
1356
|
June 10, 2022
|
|
Dance with Flames
|
|
8
|
975
|
June 8, 2022
|
|
Noisy Mountains
|
|
3
|
1393
|
April 13, 2022
|
|
FatLines + noise
|
|
2
|
1162
|
April 12, 2022
|