Alien Underwater World

Hi community!

Picture:


Demo: https://codepen.io/prisoner849/full/dPpbpGV

The idea was taken from a YT video on Blender on how to generate interesting landscapes/terrains.
Instead of applying the stacked value of several octaves of noise to Y-coords, it uses the shifting of vertices by their normals on each iteration/octave of noise.

PS :red_exclamation_mark: Just a warning: the scene works well on RTX 4060, but performance drops significantly on low-end devices.

12 Likes

Planet Pandora !! :slight_smile:

1 Like

Intresting!

1 Like

Looks awesome!

Maybe also throw on some watery post processing on? :eyes:

1 Like