Low-poly Island Generation with Noise

Hey all! Recently I’ve done some experimentation with noise algos to create some basic terrains / islands. Figured I would share some demos: https://jsfiddle.net/notchris/udsvrqj6/

I’m using a slightly modified version of the crusoe - npm module for noise.

Screen Shot 2022-09-13 at 2.18.57 PM

I also did some tests with simplex noise: Low-poly Terrain - JSFiddle - Code Playground

Screen Shot 2022-09-13 at 2.20.36 PM

The shader in both examples is a simple vertex y position → color.

Help me make these cooler / have fun!

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