Configurable Infinite Terrain Generator

Infinite Terrain generator using simplex noise and fractional brownian motion. Multithreaded via webworkers for nice performance. I kinda fake erosion by lerping with 1 by a smoothstepped pingponged noise… makes no sense when I try to explain it.

The most important part of the code if anyone is interrested:

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I added a Canyon-Biome and lakes

…although I’ll have to add intermediarty biomes to avoid snow-sand transitions

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