@prisoner849 Can’t you think of way to modify the sphere with vertex shaders and still have lower LOD?
Just like Smooth/Flat shading. What we do now is just like the flat shading and we just maximize the LOD. I am trying to discover a way to get it work with lower LOD (although I don’t know how complex it is )
But isn’t there a way, up till now? Have you thought about it and tried to achive a similar result with much less LOD?
P.S. I just want to make those amazing-looking shaders of yours work on mobiles with 60fps. Your hard work is great bro!
Kind of, but still that flat-shading vibe (blocky, not smooth) is still there.
I believe you have seen Blender. Once you put a cylinder, it will be like a blocky pipe. Once the smooth shading (which is the default option with three.js) is activated, you will see all edges turn smooth without adding the details. Same applies to three.js. Below are some images to show you what I mean.
This one, with less details! Smooth shading allows the models to have smooth looking materials (probably with fragment shaders) while keeping the geometry details low. In the cylinder example I have provided earlier, the LOD was 32 (in both images). One with smooth-shading activated while the other having a flat-shading.
BTW, the images I have provided are screenshots right from Three.js Editor.