Hey community
i am building a reflective sphere that is animated by a vertex shader using perlin noise.
So far i have managed to create this:
as you can see the sphere is animated using perlin noise and it also reflects the enviroment. But the surface lacks texture and depth. As a reference this is the look i want to achive:
I create this reference on this website:
There is a setting under Blob Geometry called fix normals. When it is toggled, the sphere looks way more 3d and in depth. Could someone explain this setting to me?
Also do you have any other tricks up your sleeves to achive the desired look? I think i could improve my fragment shader and also using multiple lights could improve the look of the current version.
My background is in coding entirety, so i would really appriciate some design tipps