Hey Guys,
Its me again I have been asking a lot of questions recently sorry about that.
I created an orbit simulation with a particle system in the background. Now, I have a sphere in the middle where everything is orbiting around that, is it possible to have that sphere reflect the environment and in that case its the particle system?
Note: the particle system is moving slightly, so let me know what you guys think
Cheers,
Moe
No need to say that when you try to do something yourself
Could you provide a live code example? Or, at least, pictures?
Yo, thanks a lot.
Yes of course
Here is the object in the middle of the orbit
So I want this blob object to reflect the particle system.
Right now, this is the code I am using:
function getCentral ( w , h , d) {
var geometry = new THREE.SphereGeometry( w , h , d);
var material = new THREE.MeshStandardMaterial ({
color: 'gray',
roughness: 0.3,
metalness:1,
side: THREE.DoubleSide,
opacity: 10,
// blending: THREE.AdditiveBlending,
});
var central = new THREE.Mesh( geometry , material );
return central;
}
Also, if anyone can tell me or direct me on where to look or how do I format the code when I am posting it here?
@SAI16497307 I fixed the code in your previous comment. You can wrap code in โcodefencesโ - that is, three backtick characters:
```
// your code
```
Thank you so much @looeee
Cheers man