Particle system reflection?

Hey Guys,
Its me again :slight_smile: I have been asking a lot of questions recently sorry about that.
I created an orbit simulation with a particle system in the background. Now, I have a sphere in the middle where everything is orbiting around that, is it possible to have that sphere reflect the environment and in that case its the particle system?

Note: the particle system is moving slightly, so let me know what you guys think :slight_smile:

Cheers,
Moe

No need to say that when you try to do something yourself :slight_smile:

Could you provide a live code example? Or, at least, pictures?

Yo, thanks a lot.
Yes of course
Here is the object in the middle of the orbit2334

So I want this blob object to reflect the particle system.
Right now, this is the code I am using:

  function getCentral ( w , h , d) {
    var geometry = new THREE.SphereGeometry( w , h , d);
    var material = new THREE.MeshStandardMaterial ({
      color: 'gray',
      roughness: 0.3,
      metalness:1,
      side: THREE.DoubleSide,
      opacity: 10,
      // blending: THREE.AdditiveBlending,
            });
    var central = new THREE.Mesh( geometry , material );
    return central;
  }

Also, if anyone can tell me or direct me on where to look or how do I format the code when I am posting it here?

@SAI16497307 I fixed the code in your previous comment. You can wrap code in โ€œcodefencesโ€ - that is, three backtick characters:

```

// your code

```

Thank you so much @looeee :slight_smile:
Cheers man