Could anyone give me suggestions on how I could recreate something like this:
Here is my try:
I am using the meshPhysicalMaterial and customizing it with my own shaders, specifically the vertex shader which creates the noise and I am animating it.
The glass like material so far comes from the meshPhysicalMaterial builtin side. So far it looks not so transparent because it adds a sort of white filter to the background, so I am not sure how to achieve this transparency.
Alot of aspects of this cool scene I don’t fully get, like the liquidity of it.
I’m pretty new too shaders and would appreciate if someone could share some knowledge examples, resources, tips etc. that could lead me the right way.