New to threejs. I’m trying to achieve the following example using a sphere.
The goal is to have the vertices randomly move around the sphere within a limited radius of their original initialized position.
I also will require to access each one of those points later in order to assign it a new random object.
I have found an example that kind of meets the requirements, but without the animation.
Apologies to the original creator. Not sure whom it was, but all credit is due to them.
@prisoner849 This is exactly what I was looking for! Thank you.
The code is a bit too fancy for me at the moment, but I’ll go over it with the proverbial magnifying glass to figure out the code-fu in there.
I’m assuming also that the open-simplex-noise.js library has to be loaded in order for this to work?
Is there a way to do it without it? I’m asking because this is part of a larger collaborative project, and every new library needs quorum approval.
Thanks again for the quick reply. Very elegant in its execution.