Hello guys. I want to create something like that(attached video) and I don’t understand where I should start. Can you help me please? I need some advices, articles, guides, and similar pens, because facing that type of animation for the first time.
Thanks a lot!
umm, I’d recommend applying some kind of noise on a cylinder using a vertex shader, that’s what comes to mind first, for the color gradient you can mix colors based on the cylinder height,
A quick and rough attempt to use LatheGeometry with simplex noise in vertex shader:
wow, cool!
wow! that’s super cool and it looks amazing!!!
it’s motion render video, not the real example
The same approach, another option though: a cylinder (like @XAR said), with shaping function + noise in shaders
exactly what I had in mind, cool!
good one
and my attempt based on your advice
but still fighting with color
trying to make the edges of the shapes a little bit brighter like in the motion
I computed normals, based on shape and noise, then processed them in fragment shader, finding dot-product between normal and vector of view.