LightNoise (selective bloom + noise)

Hi community!



This is an attempt to use a dynamic heightmap, generated in shader and written into a render target, to create a landscape, and imitate multiple point lights with a very simple “lighting model” (actually, it’s just a solid color, whose intensity depends on distance between position on the surface and position of a “light”).
Also, there is “selective bloom” postprocessing, to make “lights” look more like lights :slight_smile:

PS Started with this question Light emitting objects, inspired by this sound (the link is at the top left on the screen)


I love it! Very nice atmosphere:)

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@logartis Thanks! :slight_smile: :beers:

Lovely! :heart_eyes:

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