Hi community!
Picture:
Example: https://codepen.io/prisoner849/full/poNXPyv
This is an attempt to use a dynamic heightmap, generated in shader and written into a render target, to create a landscape, and imitate multiple point lights with a very simple “lighting model” (actually, it’s just a solid color, whose intensity depends on distance between position on the surface and position of a “light”).
Also, there is “selective bloom” postprocessing, to make “lights” look more like lights
PS Started with this question Light emitting objects, inspired by this sound (the link is at the top left on the screen)