Helloo, iI’m not sure if my question makes sense or if I’m missing something…
But I was wondering if it’s possible to the detect a click on a shader material plane and where it comes from.
For example, I have a fragment shader with a noise, splitted in different color ranges like this:
vec3 finalColor;
if (noise < range1) {
finalColor = mix(color1.rgb, color2.rgb, noise / range1);
} else if (noise < range2) {
finalColor = mix(color2.rgb, color3.rgb, (noise - range1) / (range2 - range1));
} else {
finalColor = color3.rgb;
}
gl_FragColor = vec4(finalColor, 1.0);
is there a way to detect from js which range is being clicked?
the raycaster only detects clicks on the general mesh, right?
what if I make some vertices higher in order to the color? would it be easier to detect the click?
like this https://threejs.org/examples/?q=ray#webgl_geometry_terrain_raycast
thanksss