|
Cinderwake – a survivors-style ARPG in the browser (three.js WebGPU + TSL)
|
|
0
|
77
|
October 30, 2026
|
|
High-Performance Grass Rendering in Three.js + WebGPU
|
|
8
|
1138
|
October 28, 2026
|
|
threejs café: a 90s arcade café you can walk around in (WebGPU + TSL)
|
|
2
|
147
|
October 10, 2026
|
|
Tesseract, an interactive audiovisual piece.
|
|
2
|
120
|
October 4, 2026
|
|
Does three.js need a "lite" rewrite? Here are my ideas
|
|
3
|
139
|
October 4, 2026
|
|
Interactive Tank Combat Portfolio
|
|
10
|
157
|
September 25, 2026
|
|
Adding a Global Opacity Fader to a TSL Particle Emitter
|
|
2
|
161
|
September 18, 2026
|
|
Two Gunpla scanned as 3D Gaussian Splats, relit inside a three.js city
|
|
0
|
95
|
September 16, 2026
|
|
Three.js maintainers: What are your thoughts on @types/three? How do you deal with types in three.js?
|
|
21
|
558
|
August 12, 2026
|
|
Matter Field: one authored field for GPU (TSL) + CPU consumers - is this a useful contract?
|
|
2
|
133
|
August 11, 2026
|
|
packNormaltoRGB and unPackNormaltoRGB three/tsl lost?
|
|
1
|
110
|
July 27, 2026
|
|
How to access primitive_index with WebGPU TSL
|
|
2
|
92
|
July 17, 2026
|
|
3D Timeline Portfolio with AI,
|
|
4
|
396
|
June 25, 2026
|
|
TSL/Node hierarchy
|
|
1
|
78
|
June 4, 2026
|
|
TSL: Buffer-based point cloud octree with a single material
|
|
0
|
74
|
May 20, 2026
|
|
HTML2Canvas with TSL + R3F
|
|
1
|
104
|
May 16, 2026
|
|
BatchedMesh batch ID
|
|
2
|
147
|
April 30, 2026
|
|
Can I make a TSL uniform node specific to a material, and not global?
|
|
3
|
210
|
April 20, 2026
|
|
TSL + MRT: Per-attachment blend functions?
|
|
1
|
168
|
April 11, 2026
|
|
MoMo's Shader Lab - Your platform to learn, create and play with TSL Shaders
|
|
1
|
334
|
April 10, 2026
|
|
instanceIndex.div(100).mul(100) !== instanceIndex
|
|
1
|
56
|
April 4, 2026
|
|
TSL considered harmful
|
|
46
|
2754
|
March 13, 2026
|
|
TSL Shader - using positionLocal
|
|
27
|
446
|
March 6, 2026
|
|
Does TSL Switch works?
|
|
5
|
148
|
March 4, 2026
|
|
TSL Shaders: Improving ergonomics using wgsl "tag template literal" functions
|
|
4
|
259
|
February 25, 2026
|
|
Create the Earth with TSL
|
|
0
|
128
|
February 14, 2026
|
|
TSL with operator overloads
|
|
1
|
115
|
January 31, 2026
|
|
Will there ever be a "material.instancePositionNode" node?
|
|
1
|
194
|
January 27, 2026
|
|
instanceMatrix in TSL // webGPU in vertexNode
|
|
7
|
416
|
January 27, 2026
|
|
Stars Animation with Three.js and TSL
|
|
2
|
292
|
January 25, 2026
|