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TSL Shaders: Improving ergonomics using wgsl "tag template literal" functions
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4
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66
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February 25, 2026
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Realistic Sun with noise and rays
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11
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924
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February 19, 2026
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Fireworks particles
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1
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381
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October 21, 2025
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WebGPU - Problems Creating WGSL Shader to Resize Image
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6
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170
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August 23, 2025
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What do I replace a material's 'normalNode' with to force fragments to be shaded as if they were always pointing world-up (0,1,0)?
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4
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73
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August 13, 2025
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Practical way to animate scene.environment?
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8
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178
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July 10, 2025
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Changing rimlight shader math to achieve a specific look
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5
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163
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June 6, 2025
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Linear Slider is free
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0
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213
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June 5, 2025
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attributeArray.element(x) always returns current element
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5
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117
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June 5, 2025
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Shader Editor Vanila
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0
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72
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May 30, 2025
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Endless Terrain
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1
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426
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May 29, 2025
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How to limit scale range (min/max) efficiently for many sprites?
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0
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56
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May 5, 2025
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Sphere with fog effect inside, raymarching?
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10
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559
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March 11, 2025
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Bloom on renderTarget
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2
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58
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January 23, 2025
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DLSS for Webgl - Upscaling
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0
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590
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January 10, 2025
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Jagged edges on shader material
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6
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217
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December 4, 2024
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Need help writing a "true skybox" TSL shader node
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6
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361
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December 2, 2024
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Is GPU Object Picking possible with a single render?
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5
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113
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September 4, 2024
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Make mesh looks "solid" when camera frustum intersect it
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2
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54
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September 3, 2024
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How to fix minimum shadow radius in three js
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4
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568
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August 29, 2024
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Projected vector
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3
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84
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August 13, 2024
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Object rendering behind
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3
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105
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August 12, 2024
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Multitexture Material
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5
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264
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June 26, 2024
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Procedural Prototype Grid Shader
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13
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1227
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February 14, 2024
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Calculate uv coordinates from spherical coordinates
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7
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852
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January 12, 2024
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Three.js transparency projection
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5
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331
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December 12, 2023
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Meshrefractionalmaterial in threejs vanilla
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1
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306
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November 14, 2023
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How do I need to modify my wgsl compute shader to use it with the node system?
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0
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1294
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August 17, 2023
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Make Shadows appear with a certain radius from the camera
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3
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413
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August 3, 2023
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NodeToy🌈 – The ultimate web shader graph editor for ThreeJs and React-Three-Fiber
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10
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12110
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July 21, 2023
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