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Threejs Sketchbook ( updated )
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0
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90
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September 8, 2026
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Dry Ice Effect with shader
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6
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145
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July 26, 2026
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I made two real-time diamond shaders
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0
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205
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July 18, 2026
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TSL Shaders: Improving ergonomics using wgsl "tag template literal" functions
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4
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199
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February 25, 2026
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Realistic Sun with noise and rays
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11
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2198
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February 19, 2026
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Fireworks particles
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1
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472
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October 21, 2025
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WebGPU - Problems Creating WGSL Shader to Resize Image
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6
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232
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August 23, 2025
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What do I replace a material's 'normalNode' with to force fragments to be shaded as if they were always pointing world-up (0,1,0)?
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4
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125
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August 13, 2025
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Practical way to animate scene.environment?
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8
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298
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July 10, 2025
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Changing rimlight shader math to achieve a specific look
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5
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270
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June 6, 2025
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Linear Slider is free
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0
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363
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June 5, 2025
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attributeArray.element(x) always returns current element
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5
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176
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June 5, 2025
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Shader Editor Vanila
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0
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85
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May 30, 2025
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Endless Terrain
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1
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723
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May 29, 2025
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How to limit scale range (min/max) efficiently for many sprites?
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0
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78
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May 5, 2025
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Sphere with fog effect inside, raymarching?
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10
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833
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March 11, 2025
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Bloom on renderTarget
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2
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83
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January 23, 2025
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DLSS for Webgl - Upscaling
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0
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918
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January 10, 2025
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Jagged edges on shader material
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6
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312
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December 4, 2024
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Need help writing a "true skybox" TSL shader node
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6
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541
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December 2, 2024
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Is GPU Object Picking possible with a single render?
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5
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164
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September 4, 2024
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Make mesh looks "solid" when camera frustum intersect it
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2
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81
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September 3, 2024
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How to fix minimum shadow radius in three js
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4
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631
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August 29, 2024
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Projected vector
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3
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106
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August 13, 2024
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Object rendering behind
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3
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138
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August 12, 2024
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Multitexture Material
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5
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340
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June 26, 2024
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Procedural Prototype Grid Shader
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13
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1404
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February 14, 2024
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Calculate uv coordinates from spherical coordinates
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7
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938
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January 12, 2024
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Three.js transparency projection
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5
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376
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December 12, 2023
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Meshrefractionalmaterial in threejs vanilla
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1
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336
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November 14, 2023
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