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How to optimize compute shaders in webgpu for speed
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2
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78
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March 3, 2026
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Expeditione: How I packed an Interactive 3D Encyclopedia into 1MB and 9 Draw Calls.
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0
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114
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February 27, 2026
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Changing pixelRatio based on fps , good or bad idea?
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21
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5117
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February 26, 2026
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One Draw Call, Massive Crowd - Performance Engineering in Three.js
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0
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138
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February 19, 2026
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Best approach for magnetic snapping with hole validation using empty Object3D markers? Raycasting +Normals or
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4
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62
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February 12, 2026
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Three-mesh-bvh: A plugin for fast geometry raycasting and spatial queries!
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77
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26174
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February 2, 2026
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100K Procedural Rocks, Brutally Optimized
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1
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184
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February 2, 2026
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[WebGPU] Significant performance drop and shadow quality regression in r182 vs WebGL r170
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3
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188
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January 21, 2026
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Real model - Real Rendering in Threejs
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9
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1424
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January 8, 2026
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3d-Tiles-Renderer: A 3D Tiles implementation for three.js from NASA JPL
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30
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9491
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December 22, 2025
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Procedural Instanced Forest - High Performance "Real" Trees
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2
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647
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December 16, 2025
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High-Performance Ground Fog for Games (Three.js)
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5
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364
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December 10, 2025
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Renderer.isOccluded() returns null - is my setup correct?
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5
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149
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December 3, 2025
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WebGL2RenderingContext.getProgramParameter freezes app
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7
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84
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December 3, 2025
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[Showcase] HekTek City v4: An Autonomous Cyberpunk Portfolio (R3F + AntD + Cloudflare R2)
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0
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250
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November 29, 2025
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CPU performance drop on view
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3
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85
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November 20, 2025
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High-Performance Instanced Volumetric Fire for Games
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0
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151
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November 13, 2025
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Interactive Grass with Multi-Player Physics and Wind, FPS-friendly and Suitable for Games
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0
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133
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November 7, 2025
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WebGPU performance issue
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3
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497
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November 6, 2025
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R3F + three-pathfinding CPU bottleneck: how to truly optimize navmesh/pathfinding for many enemies
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4
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297
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October 31, 2025
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Newbie question about best practices and performance monitoring using svg gltf loaders and rapier
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3
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140
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October 30, 2025
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How to handle 2K/4K panorama texture (Tils) uploads without frame spikes
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7
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196
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October 30, 2025
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PAID: Seeking help with performance optimizing our three.js game
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5
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461
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October 16, 2025
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Many objects causing low fps, optimization possible without losing individual objects?
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23
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6081
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October 8, 2025
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How to query all the overlapped meshes in massive animating meshes?
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2
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82
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September 9, 2025
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Reduce "first render" lag? renderer.compileAsync() is not doing anything
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9
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208
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August 14, 2025
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What is the BEST way to render thousands of foliage meshes? See screenshot
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1
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238
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August 10, 2025
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Postprocessing performance
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4
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2009
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August 10, 2025
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Practical way to animate scene.environment?
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8
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181
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July 10, 2025
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Please help. Poor performance in simple scene - React Fiber / Drei
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1
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178
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July 3, 2025
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