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ashMeteo: Simply 3D Meteo History
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4
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14
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May 18, 2026
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A central library of my Three.js demos (and two bonus games)
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0
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100
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May 7, 2026
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Procedural Instanced Forest - High Performance "Real" Trees
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7
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1235
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April 22, 2026
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MiniGame.com - High-Performance WebGL & Three.js Game Collection
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4
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211
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April 19, 2026
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Problems with Performance on Mobile Devices
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3
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2695
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April 17, 2026
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Expeditione: How I packed an Interactive 3D Encyclopedia into 1MB and 9 Draw Calls
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6
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237
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April 11, 2026
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How to optimize compute shaders in webgpu for speed
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2
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112
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March 3, 2026
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Changing pixelRatio based on fps , good or bad idea?
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21
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5207
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February 26, 2026
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One Draw Call, Massive Crowd - Performance Engineering in Three.js
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0
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240
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February 19, 2026
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Best approach for magnetic snapping with hole validation using empty Object3D markers? Raycasting +Normals or
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4
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83
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February 12, 2026
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Three-mesh-bvh: A plugin for fast geometry raycasting and spatial queries!
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77
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26599
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February 2, 2026
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100K Procedural Rocks, Brutally Optimized
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1
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261
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February 2, 2026
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[WebGPU] Significant performance drop and shadow quality regression in r182 vs WebGL r170
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3
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299
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January 21, 2026
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Real model - Real Rendering in Threejs
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9
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1650
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January 8, 2026
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3d-Tiles-Renderer: A 3D Tiles implementation for three.js from NASA JPL
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30
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9723
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December 22, 2025
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High-Performance Ground Fog for Games (Three.js)
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5
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495
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December 10, 2025
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Renderer.isOccluded() returns null - is my setup correct?
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5
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175
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December 3, 2025
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WebGL2RenderingContext.getProgramParameter freezes app
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7
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103
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December 3, 2025
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[Showcase] HekTek City v4: An Autonomous Cyberpunk Portfolio (R3F + AntD + Cloudflare R2)
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0
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350
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November 29, 2025
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CPU performance drop on view
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3
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95
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November 20, 2025
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High-Performance Instanced Volumetric Fire for Games
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0
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161
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November 13, 2025
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Interactive Grass with Multi-Player Physics and Wind, FPS-friendly and Suitable for Games
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0
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150
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November 7, 2025
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WebGPU performance issue
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3
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756
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November 6, 2025
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R3F + three-pathfinding CPU bottleneck: how to truly optimize navmesh/pathfinding for many enemies
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4
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346
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October 31, 2025
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Newbie question about best practices and performance monitoring using svg gltf loaders and rapier
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3
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155
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October 30, 2025
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How to handle 2K/4K panorama texture (Tils) uploads without frame spikes
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7
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232
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October 30, 2025
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PAID: Seeking help with performance optimizing our three.js game
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5
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489
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October 16, 2025
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Many objects causing low fps, optimization possible without losing individual objects?
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23
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6138
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October 8, 2025
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How to query all the overlapped meshes in massive animating meshes?
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2
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87
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September 9, 2025
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Reduce "first render" lag? renderer.compileAsync() is not doing anything
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9
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244
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August 14, 2025
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