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Open GPU Benchmarker: a browser GPU benchmark where the entire city is generated in code
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2
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64
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October 29, 2026
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RIRRI'S: a rainy-night convenience store as a portfolio
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5
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132
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October 29, 2026
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Hotel Komaiha: my résumé as a walkable art-deco hotel, 100% procedural (no models, textures or audio files)
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0
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34
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October 23, 2026
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[For Hire] Stylized Real-Time 3D Environments & WebGL Asset Optimization (~1MB Scenes)
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0
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85
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October 20, 2026
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I built a 3D virtual world base layer — building a 3D world or metaverse on top of it gets you twice the return for half the work
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1
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107
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October 15, 2026
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Abalone - A 3D Implementation of the Strategy Board Game Classic
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1
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220
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October 7, 2026
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ALIVE: a night farm, fully procedural, no assets
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3
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190
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October 2, 2026
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MeshCrunch : inspect, simplify and optimize large 3D assets for Three.js
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4
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217
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October 1, 2026
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Why a heavy three.js scene tanks PageSpeed, and it is not your JavaScript
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0
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92
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September 28, 2026
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TIKI DASH — Tropical Endless Runner
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0
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89
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September 23, 2026
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Versant: Skiing in the Alpine. (Procedural Terrain, Hand-Solved Kinematics, No Authored Animations)
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3
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248
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September 7, 2026
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How Can I Optimize Large 3D Gaussian Splat (.PLY) Scenes for Better Web Performance?
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2
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220
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August 26, 2026
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Lúmina: a personal memory archive where your memories orbit as a galaxy (three.js + Angular)
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2
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165
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August 13, 2026
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Three-mesh-bvh: A plugin for fast geometry raycasting and spatial queries!
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78
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28481
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July 12, 2026
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Viewer3D — real-time 3D warehouse SCADA, ~30k pallets in vanilla three.js (no framework)
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3
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936
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June 29, 2026
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Eternal Ride: Infinite Terrain in Three.js with No LOD, No Seams
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3
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559
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May 29, 2026
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Deathchase 3D: Three.js homage to the 1983 ZX Spectrum game classic
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5
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384
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May 29, 2026
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ashMeteo: Simply 3D Meteo History
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5
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254
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May 23, 2026
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3d-Tiles-Renderer: A 3D Tiles implementation for three.js from NASA JPL
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31
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10786
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May 22, 2026
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A central library of my Three.js demos (and two bonus games)
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0
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295
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May 7, 2026
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Procedural Instanced Forest - High Performance "Real" Trees
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7
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3204
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April 22, 2026
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MiniGame.com - High-Performance WebGL & Three.js Game Collection
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4
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449
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April 19, 2026
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Problems with Performance on Mobile Devices
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3
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2787
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April 17, 2026
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Expeditione: How I packed an Interactive 3D Encyclopedia into 1MB and 9 Draw Calls
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6
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361
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April 11, 2026
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How to optimize compute shaders in webgpu for speed
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2
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262
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March 3, 2026
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Changing pixelRatio based on fps , good or bad idea?
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21
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5657
|
February 26, 2026
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One Draw Call, Massive Crowd - Performance Engineering in Three.js
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0
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544
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February 19, 2026
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Best approach for magnetic snapping with hole validation using empty Object3D markers? Raycasting +Normals or
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4
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152
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February 12, 2026
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100K Procedural Rocks, Brutally Optimized
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1
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716
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February 2, 2026
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[WebGPU] Significant performance drop and shadow quality regression in r182 vs WebGL r170
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3
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542
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January 21, 2026
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