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Tessera4X: a turn-based hex strategy game in React Three Fiber, with every piece built in code
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0
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45
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October 30, 2026
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threejs café: a 90s arcade café you can walk around in (WebGPU + TSL)
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2
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150
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October 10, 2026
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Virtual Game Pad
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3
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683
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October 6, 2026
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Two Gunpla scanned as 3D Gaussian Splats, relit inside a three.js city
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0
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99
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September 16, 2026
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Sergii´s Portfolio need feedback
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3
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126
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September 10, 2026
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Screen Space Reflections (SSR)
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0
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119
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September 8, 2026
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My 3D Portfolio
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0
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161
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August 28, 2026
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How Can I Optimize Large 3D Gaussian Splat (.PLY) Scenes for Better Web Performance?
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2
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238
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August 26, 2026
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Bloom produces moving black patches
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2
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116
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July 21, 2026
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Gargantua — a real-time Kerr black hole ray-tracer (React Three Fiber)
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4
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470
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July 20, 2026
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How to combine WebGPU SSGI + Fog
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0
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87
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July 15, 2026
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Mesh Outline effect
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5
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379
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June 18, 2026
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Temporal Upscaling (WebGPU)
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4
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1355
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May 9, 2026
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Random single-frame pixel artifacts in WebCodecs export from EffectComposer + MeshPhysicalMaterial transmission
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2
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126
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May 5, 2026
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Created an immersive marketplace from earth 2047 - pixelvault
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1
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131
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April 10, 2026
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OutlinePass is not displaying correctly and keeps flickering
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1
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69
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January 25, 2026
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SSGI - Screen-Space global illumination
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1
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3945
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January 23, 2026
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R3F Outline Issues
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8
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3378
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January 22, 2026
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Three-good-godrays: screen-space godrays for Three.JS
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10
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5587
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January 1, 2026
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A music lover's journey | Pianissta an app to learn music getting fun!
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0
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99
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December 2, 2025
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[ Three.js / WebGL ] — Smooth visible outline
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7
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658
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November 12, 2025
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Creative Coding with Three.js — Grids!
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0
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100
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November 11, 2025
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Three.js + WebGPU Post-Processing Effects
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3
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552
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October 12, 2025
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Experimenting with physics and post-processing
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0
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121
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October 11, 2025
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Ultra cool cartoonish vibes - a closer look into abeto.co website
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0
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1163
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October 1, 2025
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I need help with selectivebloom usage in Next.js + R3F + Typescript project
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0
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54
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September 25, 2025
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Highlighting mesh boundary edge
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4
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2876
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September 12, 2025
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Switching postprocessing on and off dynamically
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6
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1494
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August 24, 2025
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Postprocessing performance
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4
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2112
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August 10, 2025
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TSL PostProcessing: Use texture uniform for the colorNode of an output pass
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9
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381
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July 30, 2025
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