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Gargantua — a ray-traced black hole in my portfolio (WebGL, one draw call)
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4
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73
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October 4, 2026
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High-Performance Grass Rendering in Three.js + WebGPU
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5
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528
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October 4, 2026
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Porsche Driving Experience Game - Realistic Graphics (free)
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2
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68
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October 3, 2026
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ALIVE: a night farm, fully procedural, no assets
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3
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148
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October 2, 2026
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CÉNIT — a contemplative sky experience built with Three.js
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0
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30
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October 1, 2026
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A Playable Snow Scene Built in threejs + webgpu + tsl
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0
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30
|
October 1, 2026
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Three-gpu-pathtracer: A modular shader-based path tracing extension for three.js
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54
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16083
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October 1, 2026
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4x4 Builder - Off Road Vehicle Configurator
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7
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4380
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October 1, 2026
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Infinite Shaders
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2
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88
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September 28, 2026
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Conference Room Configurator
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1
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58
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September 28, 2026
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Shaderfrog2 glsl shaders
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12
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357
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September 28, 2026
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MANIFOLD — Procedural Mathematical Surfaces & Topologies in Three.js
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1
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78
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September 27, 2026
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JellyBlob - wobbly jellies and slime-trail combat in Three.js
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0
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145
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September 26, 2026
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Interactive Tank Combat Portfolio
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10
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97
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September 25, 2026
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Collective Pixels - Shader Display
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0
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58
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September 22, 2026
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Render 300 Different Body Types with 40 Instances Each
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1
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81
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September 20, 2026
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Paid task ($200): shader-pack style ambient occlusion for a three.js viewer
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3
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283
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September 20, 2026
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Documentation of built-in attributes and uniforms
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0
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44
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September 16, 2026
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100,000 real commercial flights visualised across 1,148 airports
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0
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73
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September 16, 2026
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Creative frontend — Three.js / R3F, GSAP, Next.js — cinematic product experiences (Istanbul, remote)
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0
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144
|
September 16, 2026
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EmberGrids — an interactive ribbon sculpture with WebGPU, TSL and motion fallbacks
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0
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89
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September 13, 2026
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Emotion Agency is an immersive WebGL experience where an entire digital landscape becomes the agency’s identity.
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0
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82
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September 13, 2026
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An interactive drafting table: draw a plan, tilt the sheet, and sculpt it in perspective
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1
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105
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September 25, 2026
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Big question about batched mesh
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3
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99
|
September 12, 2026
|
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Sergii´s Portfolio need feedback
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3
|
105
|
September 10, 2026
|
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Allow dust follow rcCar
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12
|
256
|
September 10, 2026
|
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NOOKS: building Earth in creative mode with three.js
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0
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63
|
September 8, 2026
|
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Camping Season - a procedural autumn valley you can drive, camp and photograph wildlife
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0
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83
|
September 8, 2026
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Real-time Schwarzschild + binary black-hole lensing in WebGL — with an honest writeup of where the two-body integrator breaks
|
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0
|
95
|
September 8, 2026
|
|
Screen Space Reflections (SSR)
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0
|
87
|
September 8, 2026
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