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100K Procedural Rocks, Brutally Optimized
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1
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130
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February 2, 2026
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Virtually Geometric
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68
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18338
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January 4, 2026
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Procedural Instanced Forest - High Performance "Real" Trees
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2
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436
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December 16, 2025
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High-Performance Instanced Volumetric Fire for Games
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0
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148
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November 13, 2025
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Help to understand the Three.JS LOD - Level of Details
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11
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3252
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June 11, 2025
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BatchedMesh LOD
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0
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151
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May 12, 2025
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Where is threshold measured from in LOD?
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3
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81
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April 17, 2025
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How to use orbitcontrol + LOD
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1
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95
|
April 2, 2025
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Varying number of meshes per LOD?
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6
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119
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March 21, 2025
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InstancedMesh LOD - 1 million instances
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4
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887
|
September 16, 2024
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Optimizing Materials and Textures for LOD Systems in Three.js
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4
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690
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June 21, 2024
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LOD + Instancing
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8
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6268
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September 6, 2023
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Guide on octree traversal for LOD
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0
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895
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February 28, 2023
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Hiding multiple objects with the same name?
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3
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1012
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July 13, 2022
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LOD - lazy loading on demand?
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1
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990
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July 7, 2022
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Storage-efficient LOD management - host side
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1
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541
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June 9, 2022
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Animation mixer with lod
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4
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526
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June 8, 2022
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Action with near object which one is better LOD vs raycast
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8
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704
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June 4, 2022
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Problem with OutlinePass and LOD
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3
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1631
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May 6, 2022
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LOD doesn't seem to be doing anything?
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4
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845
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March 25, 2022
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LOD with THREE.Group
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3
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988
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October 23, 2021
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How can I achieve a blended look between LOD's?
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1
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1205
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October 17, 2021
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Level of detail on center
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3
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568
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May 26, 2021
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Switching between cockpit view and external view
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4
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865
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November 19, 2020
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LOD switching and pivots
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3
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794
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June 21, 2020
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Understanding LOD distances
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0
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771
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March 20, 2020
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Questions on threejs LoD memory impact
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21
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3207
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February 10, 2020
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Issue with display when adding LoD from glb
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8
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1917
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September 18, 2019
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Level of Detail Question
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3
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931
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August 5, 2019
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LOD with Instancing and Multi-Material Meshes
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3
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2659
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March 20, 2019
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