pos.assign(rotate(pos, vec3(0,0,instanceIndex.div(100).mul(100))))
pos.assign(rotate(pos, vec3(0,0,instanceIndex)))
Why do these two approaches result in two completely different outcomes?
pos.assign(rotate(pos, vec3(0,0,instanceIndex.div(100).mul(100))))
pos.assign(rotate(pos, vec3(0,0,instanceIndex)))
Why do these two approaches result in two completely different outcomes?
Is your instanceIndex float or integer?