I want to draw some points using instancing.
I have these two lines:
vec3 tickPosition = vec3(aInstance)*0.;
// vec3 tickPosition = vec3(0.)*0.;
If i use the one with aInstance
(which is InstancedBufferAttribute
this works. If i use the other one which is vec3(0.)
it doesn’t. I multiply both with 0, shouldnt it be the same value?
The result is, with the first line, i see a point of gl_PointSize
pixels. With the second one i dont see anything.
R175