Background noise and hide edges

Hi there, I am working on a project with a 3D model of a map, I am currently using an alpha map to blur edges of the map but I also want to use some kind of smoky fog on the edges of the map like the website: Explore – Lewa House

How do I apply this kind of smoke/fog around my map to give kind of seamless edges.

These two should give you some directions

Smoke1
Smoke2

A fog like this could be simulated by a ring with gradient opacity.

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Maybe I was not able to convey myself correctly, I’m actually trying/want to replicate the exact effect in the image. However, the smoke is a good idea but not what I want/need.

A ring can be used for circular models but for a irregular shape, I’m at a loss as what to do

Yes, when you create a ring it is circular. But then you can change the vertices and reshape it in some irregular form. These are all rings (reload the demo to generate a new random shape):

https://codepen.io/boytchev/full/qBzrxzW

image

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