|
How do I apply scale
|
|
8
|
566
|
February 16, 2025
|
|
How to extract camera coordinates in Three.js space from projectionMatrix calculated from Mapbox
|
|
0
|
94
|
December 6, 2024
|
|
Rotating a TSL vector by camera world rotation -- is there a more efficient way than this?
|
|
0
|
87
|
December 3, 2024
|
|
2D transform matrix to map 4 source points to 4 destination points
|
|
1
|
156
|
July 25, 2024
|
|
applyMatrix4() to bufferGeometry vs Object3d
|
|
2
|
283
|
April 20, 2024
|
|
Raycasting and rotation matrices
|
|
8
|
841
|
February 26, 2024
|
|
How to rotate objects with Help of Transform Matrix
|
|
4
|
450
|
September 7, 2023
|
|
Glb file/3D object matrix transformation from other coordinate system
|
|
0
|
788
|
July 27, 2023
|
|
Html doesn't work properly with ScollControls?
|
|
1
|
1165
|
April 11, 2023
|
|
Completely replace the transformation matrix of a three.js object/mesh
|
|
1
|
724
|
February 15, 2023
|
|
How to maintain object's world transform manually?
|
|
0
|
405
|
November 1, 2022
|
|
Translation Issue? 4x4 Transformation Matrix "flattening" 3d model
|
|
3
|
659
|
October 25, 2022
|
|
Scaling a geometry in one direction only
|
|
2
|
1516
|
September 7, 2022
|
|
How to get the transformation matrix between two identical "Mesh"/BufferGeometry
|
|
0
|
786
|
May 2, 2022
|
|
Find out (general) orientation of cube faces with camera rotated with OrbitControls
|
|
0
|
737
|
April 14, 2022
|
|
How to get offset matrix between two transformations?
|
|
0
|
689
|
March 24, 2022
|
|
Difference between applyMatrix4() and multiplying matrix manually
|
|
0
|
913
|
January 17, 2022
|
|
Reset matrixWorldInverse
|
|
0
|
446
|
November 5, 2021
|
|
Projection mapping by moving corners with the mouse
|
|
1
|
792
|
November 3, 2021
|
|
Backsolving a Matrix4() transformation, from before and after positions
|
|
0
|
519
|
July 28, 2021
|
|
Transformation of an individual Instance possible?
|
|
3
|
1889
|
May 15, 2021
|
|
Update instancedMesh position when rotating
|
|
2
|
1137
|
May 14, 2021
|
|
How do I extract instancedMesh rotations, to increment them, and update them once done?
|
|
3
|
2136
|
October 12, 2020
|
|
[SOLVED] How to update matrices manually?
|
|
8
|
16362
|
July 26, 2020
|
|
How to make a Matrix4 from uv transform?
|
|
1
|
963
|
December 19, 2019
|
|
How to combine two uv transform matrices?
|
|
4
|
1466
|
November 19, 2019
|
|
How can I shear/skew a mesh (not the geometry directly)?
|
|
6
|
4382
|
June 6, 2019
|
|
Implementation of world-space lookAt
|
|
6
|
1684
|
January 15, 2019
|
|
Issues with updating transformation matrices
|
|
4
|
2549
|
November 16, 2018
|
|
How to (properly) reparent an object?
|
|
0
|
1619
|
March 14, 2018
|