How to get the transformation matrix between two identical "Mesh"/BufferGeometry


0

58

May 2, 2022

Find out (general) orientation of cube faces with camera rotated with OrbitControls


0

65

April 14, 2022

How to get offset matrix between two transformations?


0

75

March 24, 2022

Difference between applyMatrix4() and multiplying matrix manually


0

101

January 17, 2022

Reset matrixWorldInverse


0

119

November 5, 2021

Projection mapping by moving corners with the mouse


1

174

November 3, 2021

Backsolving a Matrix4() transformation, from before and after positions


0

114

July 28, 2021

Transformation of an individual Instance possible?


3

263

May 15, 2021

Update instancedMesh position when rotating


2

281

May 14, 2021

How do I extract instancedMesh rotations, to increment them, and update them once done?


3

505

October 12, 2020

[SOLVED] How to update matrices manually?


8

10285

July 26, 2020

Calculate transformation (Translation, Scaling, Rotation) between two BufferGeometry position state


0

234

June 18, 2020

How to make a Matrix4 from uv transform?


1

509

December 19, 2019

How to combine two uv transform matrices?


4

566

November 19, 2019

How can I shear/skew a mesh (not the geometry directly)?


6

2325

June 6, 2019

Implementation of worldspace lookAt


6

1048

January 15, 2019

Issues with updating transformation matrices


4

1018

November 16, 2018

How to (properly) reparent an object?


0

978

March 14, 2018

How to translate projection matrix


8

2217

February 22, 2018

[SOLVED] How to set world matrices manually


1

2023

November 8, 2017

Equivalent to localToWorld for rotations?


3

3313

June 15, 2017
