Completely replace the transformation matrix of a three.js object/mesh


1

61

February 15, 2023

How to maintain object's world transform manually?


0

111

November 1, 2022

Translation Issue? 4x4 Transformation Matrix "flattening" 3d model


3

130

October 25, 2022

Scaling a geometry in one direction only


2

274

September 7, 2022

How to get the transformation matrix between two identical "Mesh"/BufferGeometry


0

214

May 2, 2022

Find out (general) orientation of cube faces with camera rotated with OrbitControls


0

334

April 14, 2022

How to get offset matrix between two transformations?


0

218

March 24, 2022

Difference between applyMatrix4() and multiplying matrix manually


0

238

January 17, 2022

Reset matrixWorldInverse


0

212

November 5, 2021

Projection mapping by moving corners with the mouse


1

364

November 3, 2021

Backsolving a Matrix4() transformation, from before and after positions


0

205

July 28, 2021

Transformation of an individual Instance possible?


3

584

May 15, 2021

Update instancedMesh position when rotating


2

623

May 14, 2021

How do I extract instancedMesh rotations, to increment them, and update them once done?


3

948

October 12, 2020

[SOLVED] How to update matrices manually?


8

12455

July 26, 2020

Calculate transformation (Translation, Scaling, Rotation) between two BufferGeometry position state


0

321

June 18, 2020

How to make a Matrix4 from uv transform?


1

614

December 19, 2019

How to combine two uv transform matrices?


4

791

November 19, 2019

How can I shear/skew a mesh (not the geometry directly)?


6

2867

June 6, 2019

Implementation of worldspace lookAt


6

1176

January 15, 2019

Issues with updating transformation matrices


4

1421

November 16, 2018

How to (properly) reparent an object?


0

1161

March 14, 2018

How to translate projection matrix


8

2550

February 22, 2018

[SOLVED] How to set world matrices manually


1

2442

November 8, 2017

Equivalent to localToWorld for rotations?


3

3988

June 15, 2017
