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55

July 25, 2024

applyMatrix4() to bufferGeometry vs Object3d


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168

April 20, 2024

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8

618

February 26, 2024

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4

374

September 7, 2023

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0

636

July 27, 2023

Html doesn't work properly with ScollControls?


1

884

April 11, 2023

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1

635

February 15, 2023

How to maintain object's world transform manually?


0

389

November 1, 2022

Translation Issue? 4x4 Transformation Matrix "flattening" 3d model


3

570

October 25, 2022

Scaling a geometry in one direction only


2

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September 7, 2022

How to get the transformation matrix between two identical "Mesh"/BufferGeometry


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725

May 2, 2022

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701

April 14, 2022

How to get offset matrix between two transformations?


0

656

March 24, 2022

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January 17, 2022

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0

421

November 5, 2021

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1

759

November 3, 2021

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0

484

July 28, 2021

Transformation of an individual Instance possible?


3

1670

May 15, 2021

Update instancedMesh position when rotating


2

1077

May 14, 2021

How do I extract instancedMesh rotations, to increment them, and update them once done?


3

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October 12, 2020

[SOLVED] How to update matrices manually?


8

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July 26, 2020

Calculate transformation (Translation, Scaling, Rotation) between two BufferGeometry position state


0

514

June 18, 2020

How to make a Matrix4 from uv transform?


1

906

December 19, 2019

How to combine two uv transform matrices?


4

1349

November 19, 2019

How can I shear/skew a mesh (not the geometry directly)?


6

4083

June 6, 2019

Implementation of worldspace lookAt


6

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January 15, 2019

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4

2293

November 16, 2018

How to (properly) reparent an object?


0

1551

March 14, 2018

How to translate projection matrix


8

3226

February 22, 2018

[SOLVED] How to set world matrices manually


1

3262

November 8, 2017
