How to maintain object's world transform manually?


0

64

November 1, 2022

Translation Issue? 4x4 Transformation Matrix "flattening" 3d model


3

58

October 25, 2022

Scaling a geometry in one direction only


2

109

September 7, 2022

How to get the transformation matrix between two identical "Mesh"/BufferGeometry


0

141

May 2, 2022

Find out (general) orientation of cube faces with camera rotated with OrbitControls


0

242

April 14, 2022

How to get offset matrix between two transformations?


0

166

March 24, 2022

Difference between applyMatrix4() and multiplying matrix manually


0

177

January 17, 2022

Reset matrixWorldInverse


0

179

November 5, 2021

Projection mapping by moving corners with the mouse


1

291

November 3, 2021

Backsolving a Matrix4() transformation, from before and after positions


0

175

July 28, 2021

Transformation of an individual Instance possible?


3

434

May 15, 2021

Update instancedMesh position when rotating


2

507

May 14, 2021

How do I extract instancedMesh rotations, to increment them, and update them once done?


3

763

October 12, 2020

[SOLVED] How to update matrices manually?


8

11722

July 26, 2020

Calculate transformation (Translation, Scaling, Rotation) between two BufferGeometry position state


0

293

June 18, 2020

How to make a Matrix4 from uv transform?


1

571

December 19, 2019

How to combine two uv transform matrices?


4

704

November 19, 2019

How can I shear/skew a mesh (not the geometry directly)?


6

2657

June 6, 2019

Implementation of worldspace lookAt


6

1136

January 15, 2019

Issues with updating transformation matrices


4

1271

November 16, 2018

How to (properly) reparent an object?


0

1070

March 14, 2018

How to translate projection matrix


8

2437

February 22, 2018

[SOLVED] How to set world matrices manually


1

2297

November 8, 2017

Equivalent to localToWorld for rotations?


3

3755

June 15, 2017
