|
How do I apply scale
|
|
8
|
449
|
February 16, 2025
|
|
How to extract camera coordinates in Three.js space from projectionMatrix calculated from Mapbox
|
|
0
|
66
|
December 6, 2024
|
|
Rotating a TSL vector by camera world rotation -- is there a more efficient way than this?
|
|
0
|
70
|
December 3, 2024
|
|
2D transform matrix to map 4 source points to 4 destination points
|
|
1
|
139
|
July 25, 2024
|
|
applyMatrix4() to bufferGeometry vs Object3d
|
|
2
|
227
|
April 20, 2024
|
|
Raycasting and rotation matrices
|
|
8
|
788
|
February 26, 2024
|
|
How to rotate objects with Help of Transform Matrix
|
|
4
|
419
|
September 7, 2023
|
|
Glb file/3D object matrix transformation from other coordinate system
|
|
0
|
767
|
July 27, 2023
|
|
Html doesn't work properly with ScollControls?
|
|
1
|
1134
|
April 11, 2023
|
|
Completely replace the transformation matrix of a three.js object/mesh
|
|
1
|
711
|
February 15, 2023
|
|
How to maintain object's world transform manually?
|
|
0
|
398
|
November 1, 2022
|
|
Translation Issue? 4x4 Transformation Matrix "flattening" 3d model
|
|
3
|
634
|
October 25, 2022
|
|
Scaling a geometry in one direction only
|
|
2
|
1482
|
September 7, 2022
|
|
How to get the transformation matrix between two identical "Mesh"/BufferGeometry
|
|
0
|
773
|
May 2, 2022
|
|
Find out (general) orientation of cube faces with camera rotated with OrbitControls
|
|
0
|
729
|
April 14, 2022
|
|
How to get offset matrix between two transformations?
|
|
0
|
682
|
March 24, 2022
|
|
Difference between applyMatrix4() and multiplying matrix manually
|
|
0
|
895
|
January 17, 2022
|
|
Reset matrixWorldInverse
|
|
0
|
444
|
November 5, 2021
|
|
Projection mapping by moving corners with the mouse
|
|
1
|
773
|
November 3, 2021
|
|
Backsolving a Matrix4() transformation, from before and after positions
|
|
0
|
513
|
July 28, 2021
|
|
Transformation of an individual Instance possible?
|
|
3
|
1860
|
May 15, 2021
|
|
Update instancedMesh position when rotating
|
|
2
|
1124
|
May 14, 2021
|
|
How do I extract instancedMesh rotations, to increment them, and update them once done?
|
|
3
|
2099
|
October 12, 2020
|
|
[SOLVED] How to update matrices manually?
|
|
8
|
16259
|
July 26, 2020
|
|
How to make a Matrix4 from uv transform?
|
|
1
|
948
|
December 19, 2019
|
|
How to combine two uv transform matrices?
|
|
4
|
1415
|
November 19, 2019
|
|
How can I shear/skew a mesh (not the geometry directly)?
|
|
6
|
4300
|
June 6, 2019
|
|
Implementation of world-space lookAt
|
|
6
|
1627
|
January 15, 2019
|
|
Issues with updating transformation matrices
|
|
4
|
2503
|
November 16, 2018
|
|
How to (properly) reparent an object?
|
|
0
|
1600
|
March 14, 2018
|